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New vegas great khans quests
New vegas great khans quests












new vegas great khans quests new vegas great khans quests

“The Kings will get eradicated by the Legion, if alive, the Brotherhood of Steel will take over Helios One and patrol the roads, and the Great Khans will evacuate their camp, taking everything with them. “After two weeks, Hoover Dam is taken over by the respective faction and the fighting stops,” kazopert explains. It’s the work of modder kazopert, who has pumped in a ton of polish and cleanup to make an end-game vision of New Vegas credibly reflect the main arc’s outcome. But in terms of continuity, the world was stuck in the moment right before the ending battle, with discordant NPC dialogue and the presence of factions that had been beaten decisively.Įnter “FPGE,” which means simply Functional Post-Game Ending.

new vegas great khans quests

Previous mods allowed players to continue with other side quests and activities after the conclusion. New Vegas, revered by the Fallout cognoscenti, now has a proper end-game mod, in which the world goes on after the all-out fight at Hoover Dam. Either outcome sent me the clear message that New Vegas’ best feature, the sprawling, wide-open land of choice and opportunity for my Courier, had narrowed considerably, and things were now speeding toward a true end - as in, no more playing, not just the conclusion of the story. House or wiping out the Brotherhood of Steel on his orders. Hell, for me it actually came well before that point, whether it was killing Mr. Having finished Fallout: New Vegas twice, I can attest to the bereft feeling that comes after completing its excellent main story arc.














New vegas great khans quests